Case

Bisqueday: pottery studio member iOS UI concept (Studio / Kiln / Glazes)

An original high-fidelity iOS UI concept for pottery studio members: a studio home, a kiln tracker for pieces in progress and a glaze detail screen. Fictional brand, DEMO data, not a real app.

  • 4 images

Image credit: Tink

Bisqueday is an original high-fidelity iOS UI concept for members of a shared pottery studio: people who book wheel time, leave pieces on a shelf to dry and wait days for the kiln.

The three screens

Studio. A full-bleed terracotta header greets the member with "Clay's waiting, Mira." next to a large cobalt jug, drawn in code, that has just come out of the glaze kiln. Below sit the next wheel booking and a row of pieces in progress, from drying to glaze fire.

Kiln. Every piece in progress in one list. Pieces still drying sit beside those in the kiln. A dark card shows the glaze firing happening right now, with a temperature curve and the expected cool-down. A five-step track (thrown, drying, bisque, glaze fire, ready) shows where the selected bowl is.

Glazes. A cobalt full-screen glaze page with a tilted test tile, short notes on how the glaze behaves, and previews on three clay bodies. One tap plans it for a piece that will be glazed next.

Visual system

  • One bold colour per screen: terracotta for the studio, ink for the kiln, cobalt for the glaze
  • Fraunces with soft, wonky italics for headlines, Manrope for the interface and DM Mono for readings
  • Pots, glaze drips and test tiles are drawn in SVG, so every piece shares the same light and shadow
  • A floating tab bar keeps Studio, Book, Kiln, Glazes and Me one tap away

Notes

Bisqueday is a fictional brand. Names, temperatures, glaze notes and bookings are DEMO data for illustration, not glaze recipes or firing advice. It is a static design study, not a real app. All artwork is drawn in code; no photos or third-party logos are used.